The maker of a virtual reality device wowed The Verge with new screens in it’s headset. In the simplest of terms, the company now has two cell phone displays mounted in a helmet and paired them with a controller to translate the movement of the viewers head to the motion on the screen along with the video feed. The result will be an immersive experience for the viewer for games, movies, and training programs.
The 1080p screen is split in two, so each eye sees a 960 x 1080 portrait display — [CEO Brendan] Iribe said the company was worried about how the switch from landscape to portrait might affect the games, but said he’s seen no issues. Nor have they had problems with the games created by the 10,000 developers who now have Oculus Rift dev kits — the SDK is built to scale its resolution, so Iribe said it’s only the beginning. As cellphone displays get better, so does the Rift, and the company gets to outsource its R&D to Apple, Samsung, and the like.
Photo by Allen J. Schaben/Los Angeles Times